A Bit of Magic
A Bit of Magic is a minimalistic tower defense game where pixelated sorcery meets diorama worlds.
Defend miniature, stylized 3D landscapes against relentless waves of enchanted 1-bit creatures. Wield arcane forces to survive an ever-growing onslaught. Each level is a small, curated world—like a fantasy snow globe under siege.
We’re blending old-school charm with modern design: nostalgic 1-bit visuals for characters and enemies, contrasted against 3D environments. This visual clash creates a unique aesthetic that feels retro and refreshing at the same time.
The game is focused on tight, satisfying gameplay with a minimal interface. It’s all about moment-to-moment decisions, upgrading, and watching your defenses pulse with pixel magic as waves unfold.
✨ Why play A Bit of Magic?
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Unique fusion of 1-bit pixel art and 3D diorama environments
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Charming retro-fantasy theme with modern polish
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Built for players who love simple mechanics with surprising depth
Follow us and be part of the journey!
Status | In development |
Platforms | HTML5 |
Author | eduardito |
Genre | Role Playing |
Made with | Unity |
Tags | 1-bit, diorama, Fantasy, Indie, Low-poly, Magic, Minimalist, Pixel Art, Retro, Tower Defense |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Comments
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Hey eduardito! I've tried launching the game from different browsers (and my phone as well) and I can't seem to be able to play the game.. I've also tried turning off my extensions. Whatever I do after pressing -New Game- I'm stuck on the loading screen with the music still playing. :(
Am I missing something?
Hello, this is very unfortunate, the game is built using Unity and for web browers, I've tried on Chrome most of the time but never experience problem you are having. Tried on mobile and tables (android) and it was working well.
Do you know if you can see any error in the browser logs (by pressing F12 on Chrome) maybe we can get a clue of what is going on.
Please let me know if you get more info maybe I can help you sort the issue, and again, sorry you cannot play it.
Thanks for the reply! I checked the browser logs on chrome and firefox and got the same error:
FormatException: Input string was not in a correct format. at System.Number.ThrowOverflowOrFormatException (System.Boolean overflow, System.String overflowResourceKey) [0x00000] in <00000000000000000000000000000000>:0
Hello again, thanks for sharing the error message. It seems that for some reason the game is not loading some configuration files. All data the game needs to load (enemies, waves, etc) is in some specific files, if for some reason the files are not there (could be some missing permissions on the file system that prevents the game from creating those files) you'll get these types of errors. Long story short, I'll have to make some fixes on the next build to have some contingencies for this scenarios.
Sorry again for this, but it seems I cannot be much of a help until I fix this issue :(
No problem! Looking forward to playing the game :D
Hey dude,
Very nice project! I like the game. I feel the aesthetics are awesome, I like the pixelated style as well.
It's super easy to pick up and play! It's also nice take on the genre. It's like a mashup of idle + tower defence.
Here's some improvement ideas:
- After finding the fastforward I didn't use a normal speed for anything. The reason being that there's no construct phase what would require some thinking / strategising. So, I wonder if additional stategical elements could be incorporated for those interested? I know it's not the same game any more but..
- I don't think (played 3 games up to final boss and lost) game can be beaten. Or there's too much luck involved (randomness). No matter the upgrade choices I get to more or less exactly same level with full health but can't kill it.
- I would like to have ability to place some towers myself allowing some strategy.
- Area damage visualisation. Now I don't really know the area.
- Possibility to zoom in / out camera further allowing bigger field for play? Now the play area feels quite constrained.
- Different paths for enemies to take than just direct line?
Good stuff! Keep up the good work!
Hey PurpleXYZ, thanks for taking the time to play and also write this amazing feedback, it'll help me to improve the game in future releases!
Thank you so much!
No worries! Keep up the good work!